Tag Archives: characterisation

Gollancz Lit Fest: Words of Wisdom

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Last weekend was Gollancz’s annual Literary Festival, celebrating all things SF&F. For the first time I splashed out on a ticket and went along to a couple of panels by such giants as Joanne Harris, Joe Hill, Alastair Reynolds, Aliette de Boudard, Adam Ross and Pat Cadigan. From them, I learned three important lessons:

  1. Joanne Harris is exactly as much of a geek as I always hoped she’d be.
  2. Pat Cadigan’s comic timing is absolutely perfect.
  3. They are people just like me, with the same writing challenges and struggles. If they can do it, so can I.

That said, there were a few pearls of more specific wisdom that came out of the panels. I’ll do my best to assemble them into a coherent post, but the conversations veered quite abruptly so there may be some jumping around.

Publishing & Medium

Harris: You have to be rejected. You have to be rubbish for a while before you’re good. None of your time spent writing is ever wasted. It’s all experience that gets you to the next level. Self publishing is a great option which I’m glad I didn’t have.

Hill: With self-publishing, the readers have become the gatekeepers. They will tell you if you’re any good in the Amazon reviews. But your crappy stuff will still be out there.

Cadigan: Editors are your best friends. They stop you going out with spinach between your teeth. I woke up one morning knowing how to turn my current project into a trilogy, and I had to take a tranquilliser.

Harris: JK Rowling, Philip Pullman, Lemony Snickett – they were all game changers in publishing trends. Before them, lots of rejections were based on the belief that such books were too adult for kids and too childish for adults.

Hill: In the 19th Century illustration was understood to be part of the publishing package. Illustrations perfectly captured the character on the page. When Modernism came along, illustrations became viewed as for kids, or very middle class and not high art with a plot. So illustration fell by the wayside. Now so much of our media is digital so it’s great to use it to enrich the analogue page. Illustrations are poised to come back.

Harris: As soon as you send the book out to the public, you’ve released control. That’s how it should be. Everyone will take out of a book what they need, and it’s not necessarily what you put in there but that’s good.

Even when all of us speak the same language, none of us speak the same language.

Harris: I write stories live on Twitter and see how the audience responds as we go. It forces you to think differently about structure, both overall and at a sentence level. Every sentence has to be formed in a different way. A story on the page is different to a story read aloud.

Writing Emotionally

Harris: ‘Write what you know’ is rubbish. There’d be no fantasy, and all crime writers would be in jail, if we did that. But it has to be emotionally true to you. Don’t write love if you’ve never been in love.

Hill: Find a writer you love and try writing them. Go through a page and work out why they did stuff. Can you do it differently? Can you do it better? Write dialogue trees – just dialogue alone, no descriptions or directions. It helps clarify the voices of different characters.

I want to know how a guy dresses from the way he talks. – Steinbeck

Harris: I give my characters D&D stats – Intelligence, Charisma and Constitution. It makes you think of them differently. How are they able to react to different situations, if they have low Cha or low Con? You need to know everything about them, even if you don’t put it on the page. How would they answer internet memes? Or choose from a menu? Go for a walk as your character – what would they notice? Stanislavski’s Method Acting books are my most valuable writing resource.

Planning & Plotting

Ross: If I plan in too much detail, it becomes a chore to write the book and boredom communicates to the reader. First you get it written, then you get it right.

Cadigan: You’re always a bit smarter than you think you are, and you know more about human behaviour than you think you do. Leave enough wiggle room to let that happen.

Reynolds: I always have a skeleton as a reference point, to navigate back from a tangent, but generally I like to be surprised. The downside is you end up throwing a lot of material away.

Cadigan: The dishes are in the sink but I’m too lazy to wash them, so I might as well write a book.

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Thank you, Pat, for that inspiring call to action!

Writing Good Girls: The Princess Industrial Complex

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This week some friends and I have been posting about badass historical women on social media, because women are often overshadowed despite the fact there’s some seriously awesome role-models out there. So, on that theme, I am delighted to present a guest blog from Lorraine – one of my collaborators on the Read This First anthology – who has a few words to say about writing female role-models.


I spend a great deal of my time driving, which gives me quite a bit of time to think, sing tunelessly in the car and listen to audiobooks. I’m 36, intelligent but have been known to make bad life choices with respect to partners or potential partners. I have good levels of self-confidence and yet I don’t expect men to find me attractive. Last Sunday, I was driving down the A500 and had an epiphany which caused myself to question my life: Am I Cinderella?! I work outside and as a result I am often muddy and feel like I’ve been through a hedge backwards because I actually have been. This means I forego pretty clothes, my nails are a mess, and make-up is for special occasions. Cinderella is only noticed by the prince once she puts on the beautiful dress and the impractical shoes; once she has shed her grubby clothing. So perhaps it is not too far a reach for me to feel a little unattractive in my own practical clothing and to feel surprised when I am noticed by chaps with even one redeeming feature. The fairy tales I grew up with tell me that a beautiful woman won’t be noticed until she dresses and acts like a princess. Why should I be any different?

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Be honest, how often do you properly look at the cleaner?

Last February, I was listening to the audiobook Princesses Behaving Badly by Linda Rodriguez McRobbie. She touched upon the phrase “Princess Industrial Complex”, a concept that I had been previously aware of but hadn’t ever put words to. The Princess Industrial Complex most often refers to Disney’s lucrative business of selling all things princess. It started in 2000 after a Disney executive went to a Disney on Ice show and saw little girls wearing home-made outfits. He saw a money-making opportunity and, with very little market research, Disney began selling princess outfits along with whatever else a little princess could hope to have: princess bedding, princess toothpaste, princess lunchboxes. The works. Over 26,000 items that are princess, all pristine and all perfect – and all objects for attainment.

But there’s the rub. Princesses are just that to the princes in their stories: objects of attainment. The core Disney Princesses are Cinderella, Sleeping Beauty, Ariel, Belle, with Jasmine and Snow White trailing. “Ah!” I hear you say. “But what about Mulan?” Sure. Mulan is definitely a Disney princess but her dolls are sold dressed in the clothes of the femininity that she hated. Each of these iconic princesses are portrayed commercially as being wholly feminine and, once their stories are taken into account, sometimes they are also portrayed as being extremely vulnerable. In this context, the beautiful dresses, the impractical shoes and the immaculate make-up become symbols of vulnerability and weakness. The princess’ own hyper-femininity is used against her and, from her point of view, she needs to be rescued. From the prince’s point of view, she can’t rescue herself so he must go and acquire her.

Of course, the word “princess” comes with its own negative connotations. In a modern context, it means a high-maintenance woman who expects to be saved by a man who foots the bill for her princess beauty products. Not that this type of consumer fetishism has ever been pushed as a good thing from a young age. Nope. Not at all. *cough cough* PrincessIndustrialComplex *cough*

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Little Miss Vanity Case, sold by French toy maker Janod to girls of 3+ years old

But I digress.

In storytelling, a princess can be a character that is locked away and requires rescue. This is where storytellers, game writers, and even GMs should attempt awareness. If that story is about the rescue of a princess, does that princess have to be female and utterly useless? I find myself often wondering why the princess hasn’t damn well rescued herself; sometimes it’s not possible, but shouldn’t she at least try? Even if that means suffering consequences or doing something terrible? Little rebellions go a long way and when these are not present it’s frustrating and, frankly, a little unbelievable. It removes the princess character from being just a quest item maguffin. It gives her personality and it grants a level of strength to the character.

For all that console games tend to be aimed at a more male audience, some of the best examples I can think of where princessified characters are strong and femininity does not equate to weakness are from the game Borderlands 2. The first princessified character to be saved is male, for a start. Roland is never treated as an object for attainment, is demonstrably badass, and removes himself from being a useless princess by fighting back against his former captors. This sets the tone for equality within the game. There are no princesses here. Characters may need rescue, but they are in no way princesses.

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Borderlands 2: no princesses, just pirates

The next character requiring rescue in the story is Angel. Angel may easily be read as a princess as she is helpless against her father, who all but puts her in a tower, and yet she is one of the most powerful characters in the game. This is the perfect princess set-up and it is completely nullified by the gameplay. She continually rebels against her father and she has no save/acquisition option. The players must kill her in order to remove the threat she poses to the planet of Pandora. She is removed from being a princess by the storyteller because princesses are to be saved, not destroyed because they are too powerful. Princesses are weak, after all.

After Angel is killed by the players, Roland is shot by Jack – Angel’s father and all-round baddie. Lilith flies into a physical fury at him but Jack slaps a control collar on her. Even whilst she is collared, she rebels. At the end of the story arc Jack is dying and Lilith gives the players a choice: “You kill him, or I will.” If the players allow her to kill him, she does so using her special abilities, stating “That’s for Roland.” Princesses do not seek revenge. They don’t kill. And they don’t give ultimatums. In this story, the writers rescued the audience from princesses.

The various female characters in Borderlands 2 are written as the equals of any male character in this gameworld. Some may be alluring or play with fluffy bunnies, but under that allure is dangerous wit and business acumen; under those fluffy bunnies lie rigged explosives. Femininity isn’t being weak or helpless. It’s part of being badass.

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Tell me she’s not badass. I dare you.

That’s what is galling about the Princess Industrial Complex. It encourages young girls to view their femininity as what makes them beautiful, and as a form of weakness since they can’t possibly save themselves, thereby implying that beauty is weakness. It encourages the thought that they are pretty objects of attainment that shouldn’t get grubby playing in the mud or they won’t be attractive to the opposite sex. And whilst a good flounce in a beautiful dress is fun, why should the wearing of the dress signal the need to be rescued?

There is hope, however. A friend’s daughter is fixated on princess dresses, but this three year old gets it. She is The Princess Jane. She dons her dress and then picks up her sword and runs off to fight the baddies. This is a girl who does not equate femininity with weakness, who recognises that it is more fun and more interesting to be the active player than the passive princess.

These are the women and girls that we need to write about, and now, before the doubt creeps in. Sadly, Princess Jane recently stated that she needed a prince to rescue her. She is learning via the social osmosis of her peers. She still dons that dress and picks up her sword, but with a bit more doubt these days.

Let’s remove that doubt, shall we? Let’s not write princesses. Let’s write people.

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Lorraine is an Anglo-American ex-lecturer in Multimedia Technologies who fell off a train platform one day, causing her to have an epiphany. She hated her job. This epiphany then caused her to run away to a field to be an ecologist and she now spends her time in and around sites of infrastructure and construction, looking for amphibians, mammals, noxious plants and interesting fungi, which she then writes technical reports about. When not bothering nature, she engages in playing and running Live Action Role Play events and has an unhealthy interest in folklore.

Nine Worlds: Writing Realistic Characters

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Breaking the Glass Slipper live podcast! Science fiction, fantasy, and horror are genres created and loved by women as much as men, and yet the majority of the dialogue surrounding them still suggest that women are in the minority. Breaking the Glass Slipper is here to prove to all genre lovers that there is a place for female writers and great female characters amongst the men folk!
Podcast hosts: Megan Leigh, Lucy Hounsom, Charlotte Bond
Guests: Anna Smith-Spark, RJ Barker

You will doubtless be able to listen to the full audio recording of this session on the Glass Slipper website at some point soon, but here’s my notes from the session.

A fundamental part of getting your reader to engage with your work is by having realistic characters. Anna Smith-Spark and RJ Barker were asked how they achieved this. The first point they made was that you shouldn’t actually try to put the whole person on a page. People are far too complex to pin down like that. Instead, provide a skeleton with hooks included that the reader can identify with. The same goes for physical description – don’t pin it down, but make it something evocative. This actually game up in Ian Thomas’ presentation on creating horror, which I’ll post in a couple of weeks, and he cited Agatha Christie as an excellent practitioner. One of Christie’s descriptions is ‘she was the type of woman who wore limp dresses’ – a description that gives us no physical details but an instinctive knowledge of who she is and what she looks like, drawn from our own minds.

Humour and moments of humanity are so important for making emotional connections, both with the reader and other characters. You can’t be serious all the time – there’s got to be a light in the eyes at some point. As Joss Whedon said:

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I know he’s got into trouble lately but this is still a good point.

Similarly, and this isn’t breaking new ground but it bears repeating, don’t make them perfect. Flaws are more interesting than merits; Wolverine is more interesting than Superman. But don’t overcompensate in that direction – Batman is so depressing!

Integrating Character & Setting

Where your character comes from is crucial for making them believable. We are products of our environment, who function within that society. Your characters should reflect that. Socially prevalent attitudes to things like gender, slavery, class, capitalism and so on should be reflected in the character – and if they’re not, it needs to be for a good reason. Slaves born into slavery accepted that they were slaves, for example, and those who owned them considered slavery the norm.

Language and vocabulary is equally important, as it shapes how you think about certain things. There’s plenty of examples in real-life languages, but the first article I came across is about the use of Chinese Hanzi phonograms which stack certain ‘words’ to create completely different meanings. How does the character’s linguistic background impact their thinking, and perception of new environments, people or concepts? How does that, in turn, impact other people’s perception of them?

The point was made that, in a lot of genre fiction, characters end up in situations that we have no real-world examples of and which therefore are challenging to make realistic. Smith-Sparks and Barker suggested a solution to this – find historical analogues, read first-hand accounts of them, and use the emotions and challenges from those. The example given, which I love, compared dragon-hunting to 18th century whale hunting – insanely dangerous and dealing with an animal considerably larger than you.

As a nice closing note, Adrian Tchaikovsky (who was in the audience) made the point that realism isn’t always the right way to go. Dithering is boring to read, and people don’t change their world perceptions because of a stirring speech. If your character is swayed from their cultural stance on slavery when someone gives them a passionate lecture about manumission abolitionism, that’s believable. If it happened in real life, it really wouldn’t be.

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A bunch of revolutionary manumission abolitionists

Next week: the darker side of fairytales

Nine Worlds: Women Write About War

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A talk about the depictions of warfare in SFF books written by women in the 21st century.
Presenter: Marina Berlin

I actually went to this after misreading the blurb and thinking it was about women’s accounts of war from inside the conflict – my bad. But Berlin has some really interesting points to make about the way women depict war, even if I didn’t necessarily agree with all of her conclusions. She did make the important disclaimer that everything which follows is only applicable to Western story traditions. Doing some research into how it compares to non-Western traditions would be a fascinating project.

Tropes of Writing War

There are some common themes to what happens to people fighting in a war, in stories:

MEN WOMEN
Form close bonds of brotherhood through shared experiences Typically lone warriors – they’re usually depicted as being unusual/unique, locked out of the standard military unit, which isolates them
Boys become men by facing up to responsibilities Secondary roles – they aren’t the heroes so minimal character growth
Men become broken – loss of innocence, and an inability to function properly in society post-war Victims of violence – loss of innocence through violation, not observed trauma

These are all the tropes we expect because it’s how the classics portray them – classics primarily written by men. War is often depicted as being primarily a story about men, with women as peripheral characters to the manly violence going on.

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I image-searched ‘war’. There were more pictures of horses than women, and none of women fighting, even in modern photos or computer game stills.

War as a Female Opportunity

Berlin used two primary texts to illustrate her argument: Temeraire by Naomi Novik (which I’ve read) and God’s War by Kameron Hurley (which I haven’t).

In Temeraire, the British Aerial Corps fighting in the Napoleonic War has a lot of female officers because the largest and most important dragons flatly refuse to be commanded by men. Women are therefore drafted, and operating in company amongst a military unit. Not only is the war not being used to lock them out, it’s the reason women are being given equal responsibility as a result of it. The war creates a story of equality.

In God’s War, a young man emigrates from one side of a conflict to the other as a refugee. He moves into a strongly matriarchal society which expects all men aged 16-45 to be serving on the front line whilst the women run the country. The hero therefore finds himself marginalized and vulnerable – something made particularly clear in a scene when he’s sitting in a train carriage on his own and the two female train guards start aggressively flirting with him. When his female travelling companion returns, the guards immediately apologize to her for unwittingly trespassing on her turf. She doesn’t think twice about it – he is badly shaken. Sounds familiar, huh? Hurley uses war as an excuse to explore everyday effects of a gender-led society, but with the power dynamics flipped.

War is essentially a story about a society in extremis. Berlin argued that female writers  choose different aspects of that social conflict to explore than the traditional male-focused stories. I felt Berlin was over-generalising here, actually. Novik and Hurley present really interesting social dynamics, no question, but there’s plenty of female writers that don’t take the road less travelled and plenty of male writers that do. The important point is that you can tell stories about war that focus on any kind of narrative and any kind of character – don’t pick the lazy option.

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Taken from the Rejected Princess’ blog, which lists a ton of historical female fighters

Female Fighters in Real Life

Historically, there’s been a tendency across most cultures to repress the reports – and sometimes even the existence – of female units in war. The first instinct for any society has been to try and restore ‘normality’, as defined by its pre-war state, which means pushing women back into their previous roles. Women then have to deal with PTSD alone, whilst having it minimized or ignored, whilst trying to reintegrate into a society that doesn’t recognise how they have changed.

This has led to a seriously inaccurate belief in the historical role of women in war. There’s a fantastic essay by Kameron Hurley called We Have Always Fought, which looks at the role of women in stories vs what actually happened. It’s a fascinating essay, as well as being very engagingly written (and contains llamas) – I can’t recommend it highly enough. Go, read it now. I’ll wait.

Done? See how important it is to really look? The power of stories over reality is immense and we as writers – like Spiderman – have a responsibility. And, as Hurley says, someone has to move first. It’s started to come up in multiple media recently. There’s been a flurry of interest around things like the Russian Night Witches (who are all of the awesome), and that’s fantastic. But it needs to keep going until it becomes the norm in our stories. Don’t be lazy. The llamas will thank you.

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We can put flowers in our hair and be badasses simultaneously – these things aren’t mutually exclusive

Next week: building realistic characters

Nine Worlds: Classical Monsters in Popular Culture

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Greek and Roman mythology has given us some of the most memorable monsters and creatures – centaurs, harpies, the Minotaur, etc. But what do those monsters mean when reused in modern popular culture? What can we say about how they are depicted? These questions and more will be discussed by three experts on classical monsters.
Panellists: Dr. Tony Keen, Dr. Liz Gloyn, Dr. Amanda Potter, Dr. Nick Lowe

I heard Nick Lowe talk last year and thoroughly enjoyed his style, so I was keen to see him in action again. I have to confess, though, that I didn’t stay to the end of this session – partly because the room was freezing, and partly because the conversation wandered off into the realm of Monstrous Barbies which is distinctly less interesting to me. There were some good ideas before I left though.

The Evolution of Monsters

Monster Theory states that they are a personification of contemporary fears. The trouble with that otherwise-attractive theory is the pervasive popularity of classical monsters like Medusa, the sirens, etc. They can’t be called contemporary by any stretch of the imagination, so why do they persist?

The panel likened monsters to orchid root systems – something that goes underground and spreads, surfacing in receptive environments. They then adapt a little to those new environments. This requires less evolution than if they remained culturally pervasive and changed constantly. It also means that you get a wide range of regional variations on what is essentially the same monster.

They theorized that it’s not really the monsters which are changing – it’s what they’re being used for. In classical myth, monsters were there as something for the hero to overcome – they weren’t creatures of horror stories, but of action stories. It’s only in recent times that we’ve given them a metaphorical role. Basically, the Monster Theory is a new idea that only applies to new interpretations.

There’s been a couple of other takes on monsters, aside from horror:

  1. Rationalized – they aren’t monsters, they’re aliens / humans acting horrifically / exaggerations of what actually happened
  2. Sympathetic – we misunderstand the monsters’ drives/nature or they are cursed and therefore pitiable (and potentially rescuable)
  3. Eroticized – this applies particularly to female monsters, on which subject a bit more later
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Ulysses and the Sirens, Herbert James Draper, 1909. Sirens were creepy bird-women, Herbert, not sexy fish-women.

The Portrayal of Monsters

Nick Lowe pointed out that there’s very few canonical texts which deal with actual monsters, or put them directly on the page. They exist on the fringes of literature, especially in the Greek epics, where it’s just heroes retelling monster stories or vague references to challenges overcome. This may well be where the horror element first crept in – as soon as you can see the monster, it ceases to be scary so it seems logical that much of its power to horrify came from its original vagueness.

When media became visual, monsters had to change as a result. Ray Harryhausen, the movie SFX stop-motion pioneer, completely transformed the way we see monsters. For a start, he domesticated them. Universal’s monster films in 1960s America, combined with the popularity of Dr. Who in the UK, sparked renewed interest in monster culture and presented them in stories targeted at children. The narratives weren’t there primarily to terrify, but to entertain. In a way, it was a return to the monster’s original role.

Technology has driven the way monsters are seen in modern narratives, moving from make-up and suits, through stop-motion animation and puppetry, to CGI. The monsters with enduring power are the ones all forms of tech were able to portray convincingly. And as the tech has evolved, so the power to terrify has returned. Visual media is very powerful for getting inside our heads, and glimpses of a CGI predator are way more terrifying than glimpses of a bad prosthetic in a Welsh quarry.

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*hides from irate classic Whovians*

The Gender of Monsters

The majority of classical monster are female in some way. Charybdis, of Odyssey fame, was a whirlpool – notably lacking in either gender or genitalia – but she still gets firmly defined as female. This is a result of the classical framework of the world, whereby civilization was considered male and the wild was female. There’s also a whole bunch of things around power dynamics, which the panel didn’t touch and deserves its own blog post at another time.

Modern problems with gender characterization of the monstrous has encouraged us to make monsters more sympathetic (but not, you’ll note, to change their gender). There’s also ways of talking about gender issues that express themselves through sympathetic monster origin stories – such as the rape of Medusa – which has resulted in a certain amount of reclaiming the female monster. Examples cited included Maleficent and Wicked, where a central message is that ‘it’s alright to be yourselves’. This has led to reopening the discussion on defining what is monstrous – something Mary Shelley began with Frankenstein back in 1818.

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Mary Shelley, still ahead of the curve 200 years on

And that’s where I got too cold to stay. Next week: women write about war